The Sins of the Father

Sywulf's Journal: Entry #3

A lot has happened since I last wrote. Made it to Arduinna, and the first thing that happened when we made through the front gates was that Shagar was challenged to and arm wrestling match by a dwarf. The dwarf won. Nice guy too. Mercenary. He got us an audience with the duke named Anzel. Bad news is the demon army is on the move in the Ironlands. Good news is that Anzel believed our story. Sent us on our way to a Tabaxi wizard. The magician told us he dose have information on the army of darkness. But, nothing can ever be simple. Apparently, the books were stolen. By the Hushed. They're the boogieman of the rogue community. Used by adults to scare young rouges into obeying, or the Hushed would come after them in the night. Things like that. I remember Jorgen using that on me a lot. Most believe that the Hushed are a myth. Me? Not so much. 

Visited the temple of Illmator. Preyed. Think I last preyed when Honzo passed. Gave thanks if he sent Borris my way to free me from my bird cage. And asked for forgiveness. For the good people I killed in my youth. I wonder if I'm worthy, of forgiveness. Then a blind priest came to me, grabbed my arm where the Champion had grabbed it. The priest, healed me. Made my dread go away. Something the Champion gave me. Thanked the blind man profusely. Donated some to the church. I feel good.

Raided a cult lair. Killed some freaks. Got the books. Going to a brothel.

Not much time to write this down. Heading out to an old fort whose name has been forgotten to time. I started calling it fort Horse Manure. Think that's gaining traction with my friends. Whole army's going there with us including Anzel. Finally. We're taking the fight to the forces of darkness!

Sywulf's Journal: Entry #2

Been on the road for a few days now. We were intercepted by some of the counts men. Luckily we were able to talk our way out of things, and learned that the captain of the guard and the baron will be put to the axe. They were the only ones who believed our claims about the evil bastards. The soldiers went back to report that we're dead. Good. Now we just need to keep our heads low. Heading to Arduinna for reinforcements. Never been there before. Looking forward to it. Maybe hit a brothel if I have the time.

Been a few weeks since I last wrote. Borris, Tamrell, Salcifer, and myself had a vision. Of death, chaos, and fire. Appeared before us was the champion of Asmodeus. He told us our mission was pointless. I told him I don't fear him. Tried to attack. Big mistake. Bastard did something to me, been feeling grief. Sorrow. All of us got out somehow. As I write this, I know somehow we'll meet him again. Need to prepare. Need an edge.

Sywulf's Journal: Entry #1

Well… Where to begin? Took a contract to kill one Count Xabier. His actions became very, immoral, for one way to put it. Tried to subtly get information from who I thought was his daughter. Can't remember her name for the life of me. Anyway, the mission didn't work out for me. However, I was lucky enough to be freed from my cage by several adventures. Tamrell, a Human druid. Salcifer, a Tiefling monk. Wander, a Tiefling bard. And Borris, a Half-Orc cleric. Apparently they are on a quest that involves the count. They freed me, so I will now help them in there quest. And from what they have told me, they're going to need all the help they can get. We're, going to need all the help we can get. To make a long story short, turns out Xabier is part of the cult of Asmodeus. And that a woman named Tanis is pulling the strings in town. New target. Xabier my be mind controlled, as we have learned from the young woman I spent a night with previous to my incarceration. Also, we met a Dragonborn paladin named Shagar who has joined our cause. This is gonna be one hell of a ride. I hope we all make it.

The darkness

As we just finished our battle with Raz. Though he has been defeated I still feel the darkness overtaking this world and me as well

The Thorn Spires
Lair of Razzael
Arduinna, Gate to the South
South Group

From the Journal of Kairon Wander, Jongleur:

24th of the Green, may the gods' shares be bountiful.

Between the running, the visions, and the war, I haven't really had the mind to write again till now. Where should I begin? I suppose where I left off. We were on the road, fleeing Xabier's men. After an encounter with some of Xabier's men which Boris resolved peacefully, we doubled our pace toward Arduinna. But there was one more incident, a vision I hear, for I myself was not participant. Sywulf, Tamrell, and Boris claimed a mutual vision where they believe they saw the one called "The Champion", and engaged in small dialogue with it. But the spectre offered no alternatives to submission, and in the end of the vision, grasped Sywulf, marking him. 

Eventually, we found our way into the great city of Arduinna. On the way in, Shagar met a dwarf by the name of Tomilin, a mercenary under the employ of one Lord Jhern. After winning Tomilin's praise, Shagar convinced him to help us speak to Duke Anzel. At this point, we almost unanimously decided we were all in need of guidance and peace, so we headed into the temple district on the mountainside. The next day, we achieved council with the duke, and his reaction surprised us all. He meant to war long before we arrived. We are now just the catalyst as it were. But, he thought it would be good if we were not present for the debates of court, and so sent us to the wizard's tower to garner their support. Therein we met, and assisted Tak Tamarn, who in turn provided protection from Tanis' sending stone.

This last part I pen in haste, for we march as soon as the others are prepared. Duke Anzel makes for Soule to break Xabier's seige. Our mission in this whole affair will be to secure a fort along the path should the Bear need a staging point. Hopefully I will be able to write again soon, but for now I must go.

The Iker Incident
South Group

From the Journal of Kairon Wander, Jongleur:

14th of the Green, may the summer winds be at our backs.

It has been six days since last I took to my ink and quills, and yet it feels almost a lifetime. I make these small notes so that, if we should not make it to Arduinna, at least those who pursue us even now might know the truth. Truth. We rode south of Soule in the company of a merchant by the name of Baldis and protected his caravan. We decided that perhaps we could persuade Iker to call off his forces, and so split from the merchant on the road to Iria. We rescued a gentleman from the cages who claims to be called Sywulf. Perhaps, but he has a mean look about him and is constantly aware. Given his garb and state when we met him, I intend to keep an eye on him. We intercepted one of "Jay's" messengers later that day. We took the message, but the script vanished before we could make out much. We found our way into the city, made friends with a local merchant by the name of Arvis, and then found a cult of Asmodeus hard at work beneath the ruins of the temple of Torm. In eliminating the cult, we discovered a prisoner, a paladin of Torm named Shagar, that had attempted to rout them alone. But more than this, we discovered that Tanis, an aide to Count Xabier, is behind the current conflict between Iria and Soule. We warned Baron Iker of her involvement. Unfortunately Tanis found out, and by the next morning, Iker was dead and Xabier had us summoned. We pleaded our case well to the count, but it was clear then, that Tanis has nearly full sway over his mind. We tried to kill the witch, but Xabier's guards proved too much, and so we retreated using a cube given to us by Arvis. And here we are, fleeing south with the count's men hot on our tails.

The Duty that Divides Us

From the Journal of Kairon Wander, Jongleur:

8th of the Green, May the Life Giving Winds Protect.

It has been a few days since my last entrance when we were staying in the town of  Placeholder, West of Soule. Anyway, I find myself South of the city with dire straits ahead, and a good friend left behind. Yesterday morning, the cleric awoke from her maddening visions, and told of terrible things of which we had already suspected. The Count intends to prolong this war, and the Barons have been made fools. To make matters worse, the King still must be warned, so we came to a decision, divide ourselves to handle both threats at once. We were then offered the help of two wanderers, Placeholder and Placeholder. Placeholders and I chose to go South, in hopes of appealing to Duke Anzel to stop the wasteful conflict between Soule and Iria. The others chose to proceed to the capital city of Talin to bring the young king's attention to the brewing darkness.

Note: Someone going to Talon should log something.

Trance Awakening
A half elf's return from a medatative state

It's exciting that I would find a group of levelheaded souls to accompany me. Aweful  strange that a comet would bring a tiefling, dwarf, orc, and some elves together. 

I've decided to carry a Barron's message to a king. What a noble task for a charleton. I've strayed far from the bandits market. I never fit in with that lot anyhow. 

This journey has been imbued with magic. Comet, necromancer, and lore of a Great War. I even met a Druid. I've never had to fight a magician since my leave from school. Oddly I've survived these encounters, the bandits were easy to weave around. 

I had to take a short meditation after meeting with a elder elf in a trading town, her eyes were such an enchanted shade of green and her armor was so blessed. I was mesmerized by this woman, she immediately had my respects. She traveled with a few men. They had been traveling for some time. Traveling for no apparent reason from the south. She was obviously magical. 

I had to find someone to talk to after an encounter with many familiars. I learned that you must charm a beast to make them your own. I've yet to meet one that has used a clean magic. Obsidian pieces, dark ravens, aweful vibrations. I wish that magical people wouldn't choose such practices. It's nothing against a dwarfs axe, and an few good adventures. I've learned much about taking care of the forests, and being kind to all creatures.

After all this I was overwhelmed with magic and had to travel a part from the group. When I arrived back to my company, I found out that many people from a temple I was planning on visiting was ransacked. The practitioners of mystra had scryed from the comet and were severely injured. As well as a murder in the same temple. 

I sought the insight of my elven friend, who's name I found to be Sarai… I must've forgotten to ask out of amazement, or just never bothered to get her name… I mainly deal with bandits, and stolen goods. Anyhow, she recalled for me a Great War in the north, more mystic and ancient than our newfound companion had fought in. I wonder how much she knows. She is just as baffled by the comet, and deaths as I am. I hope that someone is able to figure this out. 

I almost forget to bring this ring to the king every day, but I have no feud with the Barron nor the king. I must bring this message to warn them of the omens. There is pulling on the weave of many more oddities to arrise. 

Apparently there is one who has caused the injury still lives. 

The Greenway

From the Journal of Kairon Wander, Jongleur:

4th of the Green, Praises to Chauntea!

Today, I have seen more of my ignorance of the universe than any other before. This morning on the road, my companions and I encountered another dire wolf. But, this one was, different. It was sickly, rotting and burning, yet seemingly still alive, unlike the blokes at the tower. More a cursed and rabid thing, but it worked as though an intelligent force focused its will through the creature. We were alarmed of course, but Jotum made quick work of the thing, gods be praised! However, with its dying breath, it uttered hellish curses which were nuanced enough that I could not discern their exact meaning. It wasn't until after that I realized we were one more in number. A halfling ranger from the north calling himself Allec, I believe he has a coastal accent. He said that he had been tracking the beast for many days, and we had now helped in relieving the beast of its misery. While introductions were being made, Jotum, in his usual fervor, had dismembered the wolf thoroughly. But where the beast's heart should have been, there lay a lump of obsidian with my grand-sire's tongue etched into its surface. I dare not give pen to what it reads, but know that it is dark and binding in nature. Jotum collected the thing and was immediately burned by it, whatever magics within still very much active. I gathered the piece, though I must admit that even for me it was extremely uncomfortable to hold. I consulted Aoth on the meaning of the incantations, but he was as stumped as I. For now, I have the offensive stone in my pack, but perhaps Aoth will be able to learn more when we reach the temple of Oghma in Sul. In any case, our new companion knew of a druid grove not far from where we were, and recommended that we go to them for aid. So, breaking from the main road, we made west to the grove.

After many hours of frustratingly slow travel, I admit mostly to my fault, we broke treeline into a large meadow in the forest. Perhaps I will illustrate some of what we saw there, but my ambition leaves me at the late hour which I write. In any case, great stone obelisks blending with the foliage were the most notable aspects of the place. That, and the druid. An old man by all standards, but clearly powerful and one with the land. He spoke to us of the coming doom and our connection to it, we were its harbingers in his eyes. He offered to send us through a shortcut, a passage through the Greenwoods of the Feywild. We took him up on his offer and headed on our way. As of now, I have spoken with the locals of the forest, and they believe this to be a safe passage. So tonight I will sleep well, and maybe Jotum will be freed from his visions for at least one night.

5th of the Green, 

We departed the Greenway this morning and landed ourselves in the foothills just a couple days out of the great trade city of Soule. We were mere miles from the town of Name, and so made our way down a forgotten path to this small spot of civilization. As it turns out, there are many heading West, with dark omens abounding, and word of unholy things to the North, it seems many merchants have abandoned their normal routines in favor of the relative safety the sea provides. Among these were Humans, Dwarves, Halflings, and Elves. Though, the most curious group is that of Sarai, an elf from the Sea of Sand far to the East and South. She had a mysterious air about her, and Aoth seemed quite interested in what she had to tell him. Perhaps I should inquire. As for the others, Jotum seemed to fit in nicely with the local brawlers, and Allec found a spirit that could flatten the entire Halfling community. For myself, I spoke with a fellow bard by the name of Placeholder, and while he knew nothing of the godly horn, he would inquire with whatever contacts he could. Now, before I miss all the fun, I should try some of what Allec's offering.


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